
On the water
Marine visualization
Look development, lighting & environments
Senior Unreal Engine Technical Artist
My primary production tool
Unreal EngineAlmost all of my work is built in Unreal Engine: lighting, materials, environments and cinematics.
Also in my toolkit NVIDIA Omniverse
Based in Spain · Available for remote international collaboration.
Explore automotive work A selection of my work

On the water
Look development, lighting & environments

Aviation in light
Lighting & Cinematic Technical Artist

Spaces with atmosphere
Lighting, materials & cinematic composition

Building a world to explore
Lead Technical Artist — environment, lighting & cinematics
More images, alternate views and work in progress.
Explore the full galleryExplore by industry
Commercial visualization at the centre.
Cinema and interactive worlds alongside it.
What I bring to a production
Material response, reflections and atmosphere, shaped around the subject and the camera.
See the work ↗Scene assembly, world-building and Sequencer work, developed for the needs of each production.
See the work ↗Have a project in mind?
Based in Spain · Available for remote international collaboration.