Senior Unreal Engine Technical Artist

Lighting, look development
& cinematic worlds.

Unreal Engine logo

My primary production tool

Unreal Engine

Almost all of my work is built in Unreal Engine: lighting, materials, environments and cinematics.

Also in my toolkit NVIDIA Omniverse

Based in Spain · Available for remote international collaboration.

Silver vehicle framed by angular concrete architectureExplore automotive work
01 / Automotive lighting & look developmentUnreal Engine 5 · Selected work

A selection of my work

From objects to environments.

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Explore by industry

A shared craft.
Different contexts.

Commercial visualization at the centre.
Cinema and interactive worlds alongside it.

What I bring to a production

Artistic judgement.
Hands-on implementation.

Lighting & look development

Material response, reflections and atmosphere, shaped around the subject and the camera.

See the work ↗

Environments & cinematics

Scene assembly, world-building and Sequencer work, developed for the needs of each production.

See the work ↗

Have a project in mind?

Let’s make it visual.

Based in Spain · Available for remote international collaboration.

Get in touch